This
page contains some "extras" that you may want to add to your
mod to make the gameplay a bit more enjoyable. These are totally optional
and the quest will be successful with or without these additions.
- 1.
When you talk to Madera, she has a bunch of other topics available,
like latest rumors, Morrowind lore, etc. If you don’t like all
that chatter, there’s a way you can fix her dialogue so she’ll
only talk about her quest and a few other topics that are hard-coded
in. This is totally optional, and if you want her to have those additional
standard topics, then you can skip this part. If this sounds interesting
to you, read on…
a.
Load up the morrowind.esm and your mod in the CS. Remember to set
your mod as the Active file.
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- b.
There already exists a script to limit Madera’s dialogue, and
a lot of NPC’s already use it. It’s called “nolore”
and it’s in the list of scripts.
c . Find Madera’s ID in the Object window, NPC tab, and double
click on it.
d . In the “Script” drop-down, find “nolore”
and select it. Take a look at the script by hitting that button with
the three dots. Pretty simple, huh? All this does is “activate”
(so to speak) the NoLore toggle for any NPC it’s attached to,
so most of the random greetings and standard topics will not be available
for that NPC’s dialogue.
e. Click save, and test the mod again. Now Madera should have a lot
fewer topics to choose from.
- 2.
Wouldn’t it be nice if Madera liked you a little bit more after
you find her book for her? This is very easy to do in the Result box.
a.
Click the Dialogue button to bring up the dialogue window. Find
the “my book” topic in the list at the left and click
it. Find the response that starts with “Oh, thank you!”
This is the one where she rewards you and the quest is resolved.
b. In the results box, add a line (it can be anywhere) like this:
moddisposition 20
c. This will make her disposition toward you go up when you give
her book back. Nice, huh? Here’s what mine looks like:
- 3.
One thing that the player might appreciate is a little hint on just
where to find that book. I mean, the Ald-Ruhn Mages Guild is a pretty
large building…that book could be anywhere! Let’s allow
one of the NPCs in the Mages Guild to talk about the “my book”
topic and give the PC a little hint. This is completely extra, for those
players who get a quest, are stumped, and like to ask around about it.
There’s no neon sign that says “ASK THIS NPC!” This
is just a little nice-to-have addition that the PC may or may not stumble
across.
a.
I looked at the existing NPCs in the Ald-Ruhn Mages Guild to find
a suitable one to add this dialogue to. I stayed away from Edwinna,
since she already has plenty of dialogue and quests attached to
her (for PCs in the Mages Guild), as well as the mysterious Morag
Tong guy on the bottom floor. I ended up choosing Orrent Geontene,
the guy selling spells who hangs out right by the entrance to the
Guild. He’s pretty generic, so adding a line or two to him
won’t interfere with anything else in the game. Besides, he’s
the first NPC the player meets when they enter the Guild, so it
makes sense.
b. Let’s add two possible responses to the “my book”
topic for Orrent. The first will be the actual hint, given anytime
before you give the book back to Madera, and the second will be
what he says about the topic after you’ve completed the quest.
We don’t need one for before the quest is given, since you
need to talk to Madera about “my book” before the topic
will appear anywhere. So if you talk to Orrent before getting the
quest, “my book” will not be one of his dialogue options.
c. Open the dialogue window, find the “my book” topic,
and click on it. Right click on the first empty line in the Info/Response
box, choose New, and type in: Hmmmm…you
might check one of the second floor guest rooms. I seem to recall
Madera Hleran staying in one of them when she was here.
Set the Speaker ID to “orrent geontene” and the Journal
condition to less than (<) 30, as shown below:
- d.
In the next empty line, right-click, choose New, and type in: It
seems you found it already. Set the speaker ID to
orrent geontene, and the Journal condition to greater than or equal
to (>=) 30, as shown in the screenshot below.
e . There you go! Save your mod and test again. Be sure to talk to
Orrent both before and after you’ve completed the quest to make
sure both dialogue options work.
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