Before You Start:
General Quest-Creation Tips

1. Before you jump into the CS, I HIGHLY recommend you play through the game at least once to get a good feel for the many types of quests and actions that occur in the game, and to familiarize yourself with how Morrowind works.

2. Come up with a quest idea or two, and write it down. Some things you’ll want to consider when coming up with a quest are:

  1. a. Who will give you the quest? Will it be a new NPC? An existing NPC? Will it be a book? Some other item? Entering a place?

Contents
1. Introduction and Background
2. General Quest-Creation Tips
3. The Sample Quest
3.a. Adding the NPC
3.b. Adding the Book
3.c. The Dialogue Window
3.c.i. Journal Entries
3.c.ii. Greetings
3.c.iii. Topics
3.d. The Script
4. Testing Your Mod
5. Additional Tweaks
6. What Tribunal Added
7. Final Notes
8. Glossary and Links

  1. b. What type of quest will it be? “Fed-ex”-style (where the NPC tells you they need something, you get it, and bring it back)? Escort mission? Gathering information? Killing something?
  2. c. How many “steps” will the quest have? Simple or complex? One-time or ongoing?
  3. d.Will there be a reward when the quest is complete? Money, Item, status boost?
  4. e. Will the giver NPC treat you differently once the quest is completed?
  5. f. You may want to try to come up with quests that fit well into the “lore” of Morrowind. For example, it probably wouldn’t make too much sense to a lot of players if you added a quest that had a member of the Fighter’s guild helping a member of the Thieves Guild, or a Telvanni helping an outlander from House Hlaalu. But this is totally up to you!

3. Did I mention writing it down? This is very important, otherwise you’ll end up not sticking to your original plan, and you may get lost in the details. See the next section…

 

Back to Introduction

On to The Quest