2. 
          Click on the third greeting (All is silence…) so it’s highlighted, 
          then right-click and select New. Notice this added a new line above 
          the greeting you had highlighted. It also notes the “All is silence…” 
          and “Who’s there” greetings as being changed, but 
          don’t worry, they aren’t really, and this won’t give 
          you a “dirty” mod. Just like you did in the Journal entries, 
          click in the large box below and type in: Hmmmm? 
          Oh, hello. I'm sorry if I seem distracted. I'm so upset I can't seem 
          to concentrate!
        3. 
          You just added Madera’s first greeting! This is what you want 
          her to say when you first talk to you, and you only want her to say 
          it once, so we need to tell the game to execute the dialogue that way. 
          The way to do that is down below in the area labeled “Function/Variable”. 
          In the first drop-down box in that section, select “Function”. 
          There are several other options there, and we’ll cover some of 
          those later. Basically what we are doing here is adding a condition 
          to this greeting.
        4. 
          Once you choose “Function”, the drop-down boxes to the right 
          of it become available. Go to the next one to the right and find the 
          option “TalkedtoPC”. This is a check the game runs to see 
          if you have ever interacted with the NPC before. It’s equal to 
          zero if you haven’t and 1 if you have. 
        5. 
          The next drop down box has a list of operators which are pretty self-explanatory, 
          except that != is “not equal to” in Morrowind language. 
          Choose the = (equal to) sign.
        6. 
          In the final box to the right, type in 0 (zero). This will tell the 
          game to use the greeting you just typed only when it’s the first 
          time you talk to Madera (or so you hope). After that, the game will 
          set TalkedtoPC to 1 for her, and the condition for this greeting will 
          no longer be met. Unfortunately, this isn’t the only condition 
          you’ll need on this greeting…
        7. 
          OK, let’s talk some about how the game executes dialogue. Basically, 
          it starts at the top of Greeting 0 and runs down the list in order until 
          it finds a greeting that meets every current condition EXACTLY. This 
          means that we have to choose conditions very carefully, and that the 
          ORDER the greetings appear in the CS matters a lot. So can you see a 
          problem with what we just did? Right…if we leave the greeting 
          we just added as it is, every single NPC who you haven’t talked 
          to yet will greet you like this the first time! The only condition we 
          have right now is that TalkedtoPC equals zero…for every NPC! So 
          we need to limit this a little more. 
        8. 
          Go over to where it says “Speaker Condition” and click in 
          the drop-down box labeled ID. There are tons of NPCs, so type in the 
          first couple of letters of the ID you gave Madera, and it should bring 
          it up in the box. Select it. Now the first time you talk to Madera, 
          the game will start with Greeting 0 and go down the list until it hits 
          this greeting, at which time the conditions will be met (you’re 
          talking to Madera, and only Madera, for the first time). Here’s 
          what it should look like: