I like to add physical things (items, NPCs) first, since that’s
the easy part. So from the outline above, it looks like we need an NPC
in the South Wall and a book in the Ald-Ruhn Mages Guild under the bed.
WAIT! Don’t just go do this yet…the book especially has some
special requirements. So let’s start with the NPC.
- 1.
Click on the NPC tab in the Object window of the CS. Now right-click
on any of the entries and select “new”. A box should come
up that looks like this (I’ve labeled each area with the number
of the step below that explains it). Just ignore the Argonian acrobat
stuff for now:
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- 2.
Now, once we fill in all the boxes (or most of them), we’ll have
a new NPC. I try to keep my NPC names as “morrowind-ish”
as possible, which is why I chose the name I did.
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- a.
We need a unique ID for Madera, and I like the naming convention
of using my initials at the front of the ID. The ID is what the
game uses to identify the object. So in the ID box I type “sd_madera_hleran”
without the quotes. I use underscores because spaces, while acceptable
to the CS, may cause problems later if I want to use my NPC in a
script, for example.
b. In the Name box I type in Madera Hleran, just how I want it to
appear in-game.
c. Leave the Script drop-down box blank. We won’t be needing
it for now. If there were a script attached to this NPC to make
her do something, like move around or disappear, we would need to
write her script, then select it in this box. Fortunately, there
isn’t, so don’t worry about this right now.
-
d. In the Race drop-down, choose Dark Elf, then check the little
box next to it that says “Female”.
e. You may have noticed when you did step D, the lists in the two
scroll boxes to the right changed. These are the face and hair choices
you have for this character. You can select whatever you want for
these. I just left them on whatever was highlighted when they came
up.
- f.
Next we see the Class and Level boxes. What you choose here for
the NPC’s class will affect what dialogue options she has
as a default. Otherwise, it doesn’t matter too much in our
case, but for completeness, I chose Madera to be a Nightblade, level
8. I chose this because then it makes sense for her to be hanging
around both the Thieves guild and the Mages guild.
- g.
Like the Class choice, the choice of Faction will also influence
default dialogue options, but it also doesn’t matter in our
case. I set Madera as an Operative in the Thieves Guild. She is
in the South Wall, after all! Also, NPC’s aren’t like
the PC; they can only belong to one faction.
h. The three check boxes below this should be left blank for now.
Essential means that if you killed the NPC, you’d get the
little box in game that says “with this character’s
death you have broken the train of prophecy…” or whatever
the exact words are. Obviously Madera is not essential to the main
quest, so we leave this unchecked. Corpses Persist means that if
you kill her, her corpse would stay forever and not disappear. Respawn
means if you killed her, her corpse would disappear after 72 game
hours, then when you came back she’d be alive again! This
is mainly used for creatures, not NPCs. A good example of creatures
that re-spawn are the rats in the Vivec Arena storage (where you
go to join the Morag Tong).
- i.
Now, it’s up to you whether you want to manually choose the
numbers for ALL of Ms. Hleran’s stats. If you want to, go
to the box that says “Auto-Calculate Stats” and un-check
it. Now you can play with the numbers all you want. As for me, I
left it checked. The CS calculates the stats based on the class
and level you choose, and they look OK to me.
- j.
One last thing. Madera Hleran needs clothes! Well, I guess you could
have her stand there naked, but that would be kind of strange. Move
the box so you can see the object window, and click on the Clothing
tab. Scroll down a little until you find all of the “common”
clothes. Click and drag a common shirt over into the Items area
of the NPC box. Do the same with a skirt or pants, and some shoes.
Now she’ll be dressed when you place her in the world. If
you want, click on the Spells tab and it will show a list of spells
that come “standard” with a level 8 Nightblade. You
can add spells to her if you want by clicking and dragging from
the Spellmaking tab in the Object window, but I’m leaving
those as is.
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